The History of Esports

We have recently published articles defining the trends in Esports, discussing the most popular games, and what to know about Esports betting. But what about the development of Esports throughout time? When did Esports first appear, and what led to its meteoric prominence? Join us as we travel back in time to examine the most critical tournaments ever held and discover more about the intriguing development of Esports.

Discovering the  History of Esports

Roots of Electronic Play

Even though the first video game was developed in 1947, competitive video games became widely popular in the mid-1950s. The year 1958 was pivotal since that was the year Tennis for Two was first released. The game’s history may be traced back to the advent of the two-player game. Tennis for Two, released in 1958, is considered the first Esports.

Roots of Electronic Play

Fast forward to the 1970s when consoles and arcade games took over the world, arcades gave people a public place to play games like Pong when the first console game was hooked up to a TV set in 1972. As a result of this evolution, Esports was born.

Indicators of Progress in the History

Some of the most pivotal times in the history of Esports include:

Indicators of Progress in the History of Esports
  • The first-ever tournaments event occurred on October 19, 1972, at Stanford University. The so-called “Intergalactic Spacewar Olympics” included 24 players and a game named Spacewar!
  • The 1980 Space Invaders tournament was a watershed moment in developing competitive video gaming. It was the most significant championship of its time, with 10,000 competitors.
  • The American television show Starcade, which featured competitors competing for the highest score in an arcade game, aired from 1982 to 1984 and is considered one of the earliest examples of the game. There were 133 episodes throughout the series’ run.
  • Danny “Shiphtur” Le, a professional gamer, was the first to be granted a P-1 athletic visa for Esports by the United States Department of State in 2013. This moment represented the first step toward officially recognizing professional gamers as athletes.
  • Hundreds of competitions and leagues are held annually throughout the world. 

Growth of Electronic Sports

These early get-togethers evolved into clans, which opened the path for competitive gaming competitions. The championships grew in size and importance as Internet speeds and privacy settings improved.

Growth of Electronic Sports

The era’s defining games—including Doom, Quake, Unreal Tournament, and StarCraft—have become classics of competitive gaming. 

The Emergence of Contemporary Esports

The appearance of broadcasting services like Twitch marked the beginning of contemporary games. Large competitions could now be hosted on these sites and streamed live to hundreds and then millions of viewers.

The Emergence of Contemporary Esports

League of Legends (LoL) is the most popular game of all time, surpassing even Defense of the Ancients (DotA), FIFA, DotA 2, Call of Duty (CoD), StarCraft II, and DotA. Just in 2017, the League of Legends community included as many as 81 million users.

It was predicted that 81 million individuals worldwide played League of Legends in 2017.

The truth is that current games is far more prominent globally than its humble beginnings. In 2017, Statista estimated a worldwide viewership of 191 million, with the United States hosting the biggest community at 43 million. 

Today’s Major Tournaments

With prize pools in the millions of dollars, Esports competitions are more popular than ever.

Today_s Major Tournaments

Here are some of the year’s significant events and how much money they are expected to give away:

  • Between 2.25 and 3 million is at stake at the League of Legends World Championships.
  • Four million dollars for the Fortnite Champion Series
  • The 4.5 million prize pool at the PUBG Mobile Global Championship
  • Between 25 and 30 million is at stake in The International, Dota 2’s yearly Esports event.
  • The astonishing sum of 45 million in the Land of Heroes.

Conclusion

Gambling has a long history, and like other casino games, it has evolved. Who could have predicted that Esports would become so popular? So, the future is uncertain; Esports in Go Perya Casino may develop into something entirely different, but one thing is sure: the history of Esports is far from over.

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